To make the game be consistent with it’s theme the player will have the ability to travel to different planets so they could be able to explore each areas at their own pace.I will be planning on using various designs to cause an affect to the character and the environment.
The first game level will serve an introduction for what to come to future game levels. What I mean by this is when the player is exploring the first level, being a space traveling trade ship that collects recourse from foreign recourses from other planet, such as plan and wildlife. These resources will foreshadow the player of what to come in future events and the objects can be interacted with, so the player can understand more of the alien planet and would not be such a confusing revelation in future gameplay.
Below is a level design for the game Castlevania (Konami, 1986) edited by Kmaxon21 uploaded on photobucket. Retrieved from https://photobucket.com/gallery/user/kmaxon21/media/cGF0aDovQ2FzdGxldmFuaWFFZGl0LnBuZw==/?ref=
