The project that I will be focusing on is making a concept on a sci-fi role-playing game. I will be devising a game development process on how I can accomplish completing this concept and the roles that I need for my team. What I aim to accomplish for this game concept is have a concrete plan for the participant to enjoy a role-playing experience of a somewhat human astronaut that is traveling to new planets of the galaxy and try to survive the exploration of the space journey. What I believe are some ideas that I can consider is to add emphasis on exploration by having to find unexplored planets that can provide them recourse and be able to communicate with inhabitants of the said planets. When they are able to communicate to these aliens then they could help the character of the game by either providing items or information that can help them succeed in their journey, but if they fail then the furious alien race will be branding the player as an enemy. This can cause the player to think other ways to survive a planet if the inhabitants of that planet loathes them, for example when exploring the planet you can be hunted by them making the journey difficult so maybe the player would be given the choice to either make peace with the aliens or antagonise them more. If they choose peace then the aliens might forgive depending on how the peace treaty goes where the said player would have to follow rules and make sure not to break the peace treaty. If they do break the peace treaty then forming another peace treaty won’t happen with the same aliens. If they try to continue to antagonist the aliens then there will be consequence of the player’s action for continuing such behaviour for example the aliens would communicate with other aliens at different planet that the player haven’t explored yet and those aliens will try to prevent the player from entering the planet which makes it harder collecting recourses which making traveling harder for the player and will result in a game over if they are unlucky during voyage between planets due to being unprepared. When the player wishes to go on voyages to find new planets to explore, then they must be prepared by building a durable ship to go through asteroids, by collecting information of other planets and how to get there by making it a safe journey. I think the game should at least provide the person playing to spend a good chunk of their time playing and enjoying it. This is what I like to accomplish but due to my lack of experience of creating games the final project might be different.
Hi Hassain – updates coming? Or are you using a private blog now as discussed?
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Sorry Andrew, I haven’t been updating my blog because I’ve been working on the project on Microsoft Word but I’ll create the page on my blog soon enough.
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You’re project sounds so cool. If you have any progress I’d love to see an update post! Good stuff 😀
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